|
6 - Story
A lone stork flies hastily through the darkened pre-dawn skies. Held firmly in its beak is a very special package: a pair of newborn twins, which the stork is hurrying to deliver to their parents!
Just as the stork races through the skies over Yoshi's Island, something terrible happens! A dark shadow rushes toward the stork with tremendous speed and crashes into it! The startled stork drops the baby twins. . .
Help the falling Baby Mario land on Yohsi's back, then help Yoshi return the babies to the stork. Try to earn as many points as you can as quickly as possible. Master the touch-action in this game and try to set new records!
7 - Getting Started
Confirm that your Nintendo DS is turned off and insert the Yoshi Touch and Go Game Card. Turn the power on and tap the touch screen after the Nintendo DS start-up screen appears. Then touch the Yoshi Touch and Go panel to start the game.
By setting your Nintendo DS system to auto start-up, you can shorten this process. For more information, refer to page 20 in your Nintendo DS Instruction Booklet.
Main Menu
When the game begins, the title screen will appear on the Top Screen. the main menu will appear on the Touch Screen. Touch and icon on the main menu to choose that mode.
8 - Controls
All in-game action in Yoshi Touch and Go is performed using the stylus and the Touch Screen. Refer to pages 10 and 11 of this manual and the in-game demo prior to playing the game for the first time. You can also refer to this manual for information on button and microphone controls.
Use the stylus included with your Nintendo DS for Touch Screen control in this game.
Blow away all the clouds you've drawn by blowing into the microphone. You can adjust mic sensitivity or turn the mic off from the Options menu.
9
Select+Start+L+R
Simultaneously press and hold these buttons to access the screen on the right.
Start
Press start to pause the game and access the pause menu. (see page 14).
See pages 10 and 11 for information on touch control with the stlus. Also, check the game demo (accessible from the main menu).
Main Menu
Touch the demo icon on the main menu to watch a briefgame-play demonstration.
If you close your Nintendo DS during game play, the system will automatically enter sleep mode. (In sleep mode, the LCD screen display is turned off to conserve battery life). To resume your game, simply open your Nintendo DS again to wake it up from sleep mode.
10 - Stylus Touch Action
Use the stylus for all basic controls!
Drawing
Draw clouds - Draw clouds to create paths. Baby Mario and Yoshi will follow the cloudy paths you create. You can also draw walls of clouds to keep enemies away.
There is a limit to the number of clouds you can draw. As you draw new clouds, the old clouds disappear.
Create Bubbles
Draw cloud circles to create bubbles - Enclose enemies in bubbles to turn them into coins.
To throw bubbles, touch them with the stylus, slide the stylus in the direction you want to throw the bubble, then lift your stylus from the screen.
11 - About Yoshi
Yoshi can perform a variety of different actions just by touching the screen.
Jumping - When you touch Yoshi, he jumps. Each time you touch Yoshi while he is jumping, he will do a flutter-kick jump.
Throw Eggs - Touch the screen to throw an egg at the spot you touched.
Eat Fruit - Whenever a piece of fruit is in front of Yoshi, he will automatically eat it. If you can get fruit into a bubble, you can slide the bubble to Yoshi to get him to eat it.
The Different-Coloured Yoshis
The number of points you earn while Baby Mario falls will determine which Yoshi picks up baby Mario. The Yoshis travel at different speeds and can carry different number of eggs
(Image of Yoshi colour spectrum).
12 - Game Basics
Each game mode features two areas: a sky area and a ground area. You'll start by playing through the sky area and then continue on to the ground area. Below you'll find game-play basics that apply to all modes.
Sky Areas (Vertically Scrolling)
In the sky areas, your objective is to guide Baby Mario as he falls and safely land him on the ground. Draw clouds around enemies to turn them into bubbles and prevent them from popping Baby Mario's balloons.
Yoshi's Colour - This shows the number of points you've earned in the sky area. The colour of the Yoshi that catches Baby Mario varies based on how many points you've scored.
Score - This is where the main objective of each mode will appear (such as distance or time).
Baby Mario's Balloons
Three balloons keep Baby Mario from crashing to the ground. Each time Baby Mario gets hit by an enemy, one balloon will pop. If all three pop, your game ends. Pay close attention to how many balloons you have left.
13 - Ground Areas (Side Scrolling)
In the ground areas, Yoshi is always moving toward his goal. Just like in the sky areas, you can slide the stylus across the screen to draw clouds and create paths for Yoshi. In the ground areas, though, if an enemy hits Yoshi even once, your game is over.
You can change the direction Yoshi walks on the Options screen. See page 22.
Yoshi can't throw eggs once he runs out. Yoshi can increase the number of eggs in his arsenal by eating fruit.
The information displayed here changes in each mode. See pages 15-18 for details.
14 - The Pause Menu
Prress START during a game to pause the game and view the pause menu. Touch the screen to choose menu options.
continue - Continue playing the game
Midpoint - Start playing from the start of the ground area.
Restart - Start playing from the beginning of the sky area.
Options - View the options menu.
Quit - Quit playing and return to the title screen.
You cannow change Yoshi's direction from the pause menu options screen (see page 22).
Results Screen
Each mode has its own results screen that appears after you finish playing a game. If your scole is high enough to be recorded in the rankings, you cna choose an icion to represent you in the rankings. Just touch the icon you like to choose it. Afterwards, you can restart from the beginning, continue from the midpoint, or quit and choose another mode.
15 - Mode Explanations
Score Attack
The objective in this mode is to score as many points as you can. If you've earned enough points between the start of the game and the end of the ground area, your score will be saved in the rankings.
Score- Your current points
Distance - The distance to the end
Here's the Goal! - The flower field where the stork waits marks the end of Score Attack Mode
How to Earn Points
Collect the coins in the level to earn points. The point values of the coin vary depending on their colours. You can also increase your score by hitting enemies with eggs.
16 - Marathon
The objective of Marathon mode is to try to get as far through the ground area as you can. Your score will be the distance you've traveled since the start of the game. Unlike Score Attack modes, Marathon mode never ends.
Note: For each 100 points you earn, a Super Star will appear (see p. 24). Your points then return to zero.
Best Score Marking - Flags will appear in the level marking both the highest scores and the last point you made it to. Your objective should be to get past these flags.
The 1000-Yards Relay
Every 1000 yards a new yoshi will be waiting to carry Baby Mario through to the next level. Yoshi's abilities change depending on his colour.
17 - Time Attack
In Time Attack mode, your objective is to rescue Baby Luigi from the Toadies as quickly as possible. Your score is based on the time it takes you to do so. Save Baby Luigi before the Toadies reach the end of the ground are.
Rescuing Baby Luigi
You must hit each of the Toadies with eggs several times in order to knock them away from Baby Luigi. Once you've knocked a Toady away, you must hit it once more with an egg to defeat it. Keep repeating this process until you've freed Baby Luigi.
You can access the Time Attack mode once you've earned the highest score in Score Attack mode.
18 - Challenge
Challenge mode challenges you to get as far through the ground area as you can within a set time limit. When time runs out, Kamek attacks. Like Marathon mode, there is no end to the level, and like Marathion mode, flags appear marking the high score and your last score. Your objective is to make it farther than these flags. Your score is based on the distance you've traveled.
Getting a High Score
The points you earn for collecting coins and defeating enemies are added on to your timer. Rather than simply trying to go as far as you can, you'll need to earn as many points as you can to give yourself more time.
19 - Vs. Battle
Two players can play against each other via DS Download Play with just two Nintendo DS systems and a single Yoshi touch and Go game card.
Before playing Vs. Battle, be sure of follow the steps for DS Download Play explained on pages 14-15 of the Nintendo DS instruction booklet.
Preparing for Battle (host system)
Touch the Vs. option on the main menu and wait as your Nintendo DS searches for your opponent
Once your opponent has chosen to enter the match, the screen on the right will appear. After confirming you have the right opponent, touch the word "Yes".
Preparing for Battle (guest system)
On the Nintendo DS system menu, choose DS Download Play and wait until the game you want to join appears.
touch the panel of the Yoshi Touch and Go opponent you want to play against.
The host system will send game data to the guest system. It may take up to 60 seconds to transfer data. Depending on linking conditions it may take longer.
Let the battle begin! See page 20.
If a communication error occurs while playing, follow any instructions that appear on-screen.
20 - Viewing the Vs. Screen
Your own character is displayed on the Touch Screen. As with all ground areas, you control your character using touch action on the touch Screen.
Your opponent and his or her information is displayed on the top Screen.
The host player plays as Baby Mario. The guest player plays as Baby Luigi.
Vs. Rules
The first player to reach the goal wins. If you get his by an enemy or fall into a hole, you lose.
Hit enemies with eggs to defeat them. If you defeat three of more enemies with a single egg, enemies will appear in your opponent's path.
21 - Rankings and Saving
Rankings
If after playing any mode your score ranks among the highest scored in that mode, your score will be saved in the rankings list. You can also check the rankings for all the modes at any time from the main menu.
(in reference to image) - Date the score was earned and the colour o the Yoshi the score was earned with
(in reference to image) - Touch any mode name to check the highest scores for that mode
(in reference to image) - Touch this icon to erase all scores for the selected mode. Once scores have been erased, they can never be recovered.
22 - Options
The options screen is where you can go to change the game settings. Touch < and > to adjust settings for any option.
Sound - Set audio output to surround, stereo, or headphones.
Backlight - Turn the backlight on or off.
Mic Sensitivity - Set microphone sensitivity or turn the microphone off.
Yoshi's Direction - Change the direction Yoshi runs in. Left-handed players may want to try playing with Yoshi running from right to left.
PictoChat Search - Turn this function on to receive an audio or visual cue indicating when other Nintendo DS players are PictoChatting nearby. See page 23 for details.
Saving
Yoshi Touch and Go features an auto-save feature. Your high scores, the dates you earned them on, and the icons you've chosen for them will be saved automatically, as will option settings. (Note: Backlight and PictoChat option settings will not be saved).
When the screens on the right are displayed, press and hold A + B + X + Y + R + L to erased all saved data. Note that once the data is erased, it cannot be recovered.
23 - PictoChat Search
Your Yoshi Touch and Go game can search for nearby occupied PictoChat chat rooms and notify you if one is nearby-even while you're playing the game! This feature functions in all modes except Vs.
To use this function, you must go to the Options screen and turn the PictoChat search option on. PictoChat search still functions when you close your DS and activate Sleep Mode, resulting in more batter consumption than standard Sleep Mode.
Touch the Chat Icon
If you're playing Yoshi Touch and Go when PictoChatters are nearby . . .
(happy face) Will appear in the upper-left corner of the Touch Screen. Touch the (happy face) to join PictoChat.
Joining PictoChat
After touching the (happy face), tap the word "Yes" if you'd like to join the PictoChat session. Choosing "Yes" will power-off your Nintendo DS, and you will not be able to resume the game of Yoshi Touch and Go that you were playing. Tap the word "No" to continue playing your game.
After your Nintendo DS has powered-off, you will need to turn the power on again and choose PictoChat from the sytem menu. Note that in some cases a PictoChat session may end in the time it takes to power-off your Nintendo DS and turn it back on to start PictoChat.
24 - Items
Get Items by guiding Baby Mario into them or hitting them with one of Yoshi's eggs. The only ay to get fruit through, it to get it in front of Yoshi so he can eat it.
Coins
Yellow Coins (1 Point)
Blue Coins (2 points)
Red Coins (4 points)
Fruit
Apple (1 egg)
Banana (3 eggs)
Watermelon (5 eggs)
Grapes (10 eggs)
Melon (20 eggs)
Super Baby
Whenever you get a super star, Baby Mario becomes Super Baby and is invincible for a while. Super Baby moves very quickly, and in the ground area he can shoot an unlimited number of stars.
25 - Enemies
You can defeat enemies by drawing clouds around them to trap them in bubbles or by hitting them with one of Yoshi's eggs
Blusty - These creatures fly across the screen at varying speeds.
Shy Guy - Shy guys walk along the ground until they encounter a hole blocking their path - then they turn around.
Brier - These critters don't move, but because they are covered in spikes, they can't be trapped in bubbles. Hitting them with eggs is the only way to defeat them.
Gusty - These creatures mull about in one place. Watch their movements carefully before trying to defeat them.
Toady - These little pests always home in on Yoshi and Baby Mario. Kepp an eye out for them, because they're pesky and persistent.
Fly Guy - These propeller-enhanced Shy Guys patrol the skies. They come in different colours, with different movements to match.
Spiked fun Guy
Hit this little guy wit han egg to send him rolling backward along the ground. Knock him into other enemies to defeat him.
Look for other enemies besides these!
26 - Q&A
Q - Sometimes when I hit fruit or enemies with eggs a starburst with a number appears. What is this?
A - This shows how many enemies or objects you hit with a single egg. When one of these appears, you earn bonus points.
Q - How do I defeat Kamek when he appears in Challenge mode?
A - Kamek appears when time runs out, andthere is no way to defeat him. Pay attention to the timer and try to make sure he doesn't appear.
Q - In some modes I draw clouds of a different coour. What do these cloud do?
A - The different coloured clouds in Vs. and Challenge Modes allow Yoshi to walk faster when he walks on them.
Pages of Credits.
|